I’ve been looking for a local Dungeons & Dragons group. Or any roleplaying game group, really. This is mainly because, for my mental health, I need something that gets me out of the house but also provides a way to engage with other people—actual, real people. Not to put down the friendships I’ve developed online, which are great, but various circumstances have me feeling the call of the real world. I also thought of D&D for nostalgic reasons. My teenage years were spent playing a lot of D&D, and other roleplaying games, although the games were really secondary to the friendships that went with them. I had my friends John and Jeff who got into D&D even before we were teenagers, and the three of us would have various adventures. Then, for some reason, early in our sophomore year of high school, John called me up and asked if I wanted to go to Michael’s house. I knew Michael vaguely, and when we showed up there were Jim, Trav, Allan, Torre, none of whom I’d ever met before, and, oh yeah, Michael, since it was his house, and suddenly there were eight of us sitting around a table battling it out against orcs, goblins, zombies—whatever, and it didn’t take long for all of us to become good friends. Eventually Michael’s younger brother Dave would join us.
I don’t expect something like that to happen again—for one thing I’m pretty sure Dave lives in another state now—but seeing a twenty-sided die, or D20, if the lingo hasn’t changed, sticker on a pole really fired me up. Dice were, and, I’m pretty sure, still are, a big part of D&D—a way of adding some risk and randomness so it wasn’t just a group sitting around making up stories. The D20 was, as I recall, one of the most commonly used, maybe because it’s a nice, round number. The usual six-sided dice, in groups, were used for player attributes, and there was the D4 which was used for, well, injuring people, since it’s a pyramid—that’s why it comes in at #9 on the list of the Ten Most Shameful D&D Dice. The D100, and, yes, there was such a thing (#7 on the list) was too big—it was basically a golf ball with numbers. Only my friend John, the most hardcore gamer of all of us, who still plays, but lives in another state, had one of those. There’s even a D34, which I didn’t know existed until I found the shameful dice list (it’s #2). I’ve thought about asking my friend John if he has one, since we’re still in touch, but if he says yes it will shatter my belief that he’s one of the smartest, most logical people that I know. However he probably does have the D1000 (#5)
And so far I haven’t had much luck looking for the sort of in-person D&D game—a search I’m conducting, funny enough, online, but that’s the world we live in now. I did find one group that sounded promising: the moderator was putting out an open call for players, saying they were looking for people who were interested in playing characters without a strict adherence to the rules, which is exactly what I was looking for. My friends and I always treated the rules as flexible because we knew that if, say, someone’s character died that person would have to sit in a corner or maybe go home, and where would the fun be in that? And if you think that’s unrealistic I ask you, how good would The Hobbit have been if Bilbo had been killed by the trolls? Because realistically that’s what should have happened. The local group I found recently had me really excited right up until the end where the moderator said, “We’ll be playing via Zoom…” and, well, it sounds like a great group, but it’s not what I need.
Even if I do find the sort of group I’m looking for I know meeting with a bunch of strangers is risky, but I have faith that there aren’t that many trolls out there, so I’m willing to take a chance.
If you recognized that the title of this post comes from Fritz Lieber’s story about a guy playing craps with death you get a bonus roll.
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